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Client:
Philip Morris

Spherical labyrinth

This project was designed with 3D written all over it. Presented on a holographic display it is a simple labyrinth game with twist. Instead of setting the labyrinth on a plane it is curved all around a ball. Thinking of how to solve the interface problem Galerija12+ and I used a SpaceNavigator mouse to rotate the ball while the player (red cube) stands stills.  Considering this was a promotional game and meant not to be too hard, the movement of the player also left a trail where he has passed already.

via C#, WPF, SpaceNavigator

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