Telekom game

This no-controller game was designed for Telekom Serbia for the Exit festival. A player simply stands at the marked line in front of a projection. By moving left and right he controls theĀ movementĀ of his avatar. He has a time limit in which he should collect as many points as possible. The game keeps high scores and presents top 3 at all time. The player is recognized by subtracting him from the background and there is a two player mode. Two distinct players are detected and two avatars appear on the screen. Two player mode has a separate high-score list. The game has a separate administration panel on a secondary screen allowing for calibration, switching of player modes and also two different stages/graphic levels .


via c#, WPF, EmguCV

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