Philip Morris

Red rush Parking

Yesterday I had a chance to take some pictures of a game I made this spring. It’s a unique concept driving/parking game. A player sits in a racing chair with a racing wheel in front of a projection. There is also another projection behind the player. They show the front and rear end of the car. The player has a couple of parking spaces on the level marked with an arrow and he is suppose to park into one of them. Of course this is much easier because he can turn around and see what is behind him when going in reverse.

Unfortunately I didn’t have my photo equipment with me so the photos and video are very good.

via C# and XNA

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